STEAM

STEAM : Sciences – Tech – Engineering – Arts – Maths.

Alok Nandi has been exploring the zone between arts & sciences, through new media projects, through works in museums, through participation in events and conferences:

_ Jules Verne: savoir rêver, savoirs rêvés: exhibition taking place in Mundaneum, Mons, Belgium, from October 2005 to March 2006. The exhibition is part of the 100 years celebration homage and looks into the relation between sciences and imagination, sciences and inspiration, in the 19th century (cosmic, atmospheric, and underwater travels) and the 21st century (biotech, nano-sciences, space, ICT). Jules Verne (1828 – 1905) was a French author and a pioneer of the science-fiction genre. Verne was noted for writing about cosmic, atmospheric, and underwater travel long before air travel and submarines were commonplace and before practical means of space travel had even been devised.

_ Figure2.0 for real-time interactive installations such as :

  • utHOPEia2005 in Vienna
  • figure+fusion

_ Ego.geo.graphies (with the EU IST ALTERNE R&D consortium)

The ALTERNE project aims to construct an Alternative Reality platform to support the development of digital, interactive and participatory artistic activities. We define Alternative Reality as a generalization of Virtual and Mixed Reality beyond the common “space-based” simulation.

The aim of the technical developments is to extend the current techniques of Mixed Reality to support the more advanced
experimentations with reality and virtuality that are required by the process of artistic creation. While traditional Virtual Reality essentially addresses the construction of visually realistic synthetic worlds, ALTERNE supports additional layers that make it possible to explore other concepts such as: causality, relations between time and space, alternative laws of physics, alternative life forms, etc., in a more radical fashion.

The ALTERNE platform brings a high level of integration between the current techniques supporting Mixed Reality, graphics, interaction and behavioural models. It promotes the artistic development and explorations of various forms of perception of spatiotemporal orders by placing the human body and its digital surrogates at the centre of aesthetic considerations. As such, it aims to provide a more comprehensive medium for the exploration of emotions, from the movements of the human body to the socialized interpretations of action.

_ transfiction (a.o. with the EU IST art.live consortium, the publisher Casterman and the TELE lab at UCL Louvain-la-Neuve) for real-time interactive installations such as :

  • Hyperadventures
  • Panoptiques à la Saline royale d’Arc et Senans
  • utHOPEia in Salzburg
  • urbicande-la-neuve on Internet